<?xml version="1.0" encoding="UTF-8"?><feed xmlns="http://www.w3.org/2005/Atom">		<title>http://heiweimianbao.bloguedobebe.com</title>		<id>http://bloguedobebe.com/</id>		<link rel="self" type="application/atom+xml" href="http://heiweimianbao.bloguedobebe.com/atom.xml" />		<subtitle><![CDATA[life savor]]></subtitle>		<rights>Copyright (c) 2006, Hi-pi</rights>		<generator>Hi-pi ATOM generator</generator>		<author>			<name>Hi-pi</name>			<uri>http://heiweimianbao.bloguedobebe.com</uri>		</author>		<updated>2008-11-11T11:06:55+01:00</updated>		<entry>			<title>"2.3 Mage Forecast: Looks Cloudy with Possible Sunny-breaks</title>			<content type="xhtml">				<div xmlns="http://www.w3.org/1999/xhtml">				<p>"Harro, this is Lipstick! Yes it is I, the notorious Mage named
after a make-up product from Vengeance Battlegroup (BG6). My real
name is Tim, I'm 20 and reside in the frigid cold reaches of
the north, Northren I mean.. Ontario, Canada. I've
server bounced quite a bit in my time, I played on Eredar
originally in the legendary PVP guild ROAR, bounced to Agammagan
where I battled it out against the Angrycarebears for PVP
domination over the server in it's glory days, after that I
headed over to Balnazzar to play my first Mage in the infamous
guild : We Brought Snacks. I fell in love with Mage
at this point. When the dust settled I ended up rolling a priest on
Darrowmere, just before TBC hit and shortly after dropped the
Priest to play a Paladin for Season 1 of Arena. Co-leading the #1
Whirlwind Battlegroup 5's team came to an abrupt halt just
one month before the Season One finished where upon, I decided to
play an Undead Mage alongside my Warlock friend Mascara, on
Mug'thol, the server famous for hosting The Fighting
Mongooses. During Season 2, I've maintained Standing 1
in 3's for most of it's duration, and also held
Standing 1 in 5's, making me the highest rated Mage in the
battlegroup. You can armory my current spec, gear, standings at
here. I'll get straight to the goods, Patch 2.3 PVP-oriented
effects on the Mage class. Ritual of Refreshment will allow players
to pick up their own stacks of food and water: You're
probably thinking, why would he cover that for PVP. A couple
reasons actually! The first reason, will lighten your wallets Mages
with the reagent cost! Instead of your 3v3 and 5v5 team, having to
constantly buy arena vendor water, they will no longer be needed to
carry stacks of 100 water for those possible endlessly long games!
With the spammable amount of Enriched Mana Biscuits you can pick up
the from the Ritual of Refreshment, you no longer need to waste
time preparing those extra stacks of food for your teammates they
can use while they're getting a few key sips off, or for them
to purchase their own water, it's just like Season 1 all over
again! Damage coefficient reduction removed from Improved Fireball
and Improved Frostbolt: This is a sweet, sweet, change for the Mage
class.</p>

<p>I interpret this change as basically receiving free
spell-damage. On the PTR, my Frostbolts were hitting for roughly
1600-1700ish and critting for 2.6-2.7k on max resilience targets in
full Season 2 gear. This change brings about our biggest boost in
damage for Season 3, meaning - stacking spell damage next season
won't be as big of a deal. I'm almost sort of glad to
announce, Dreadweave for Mages is dead come Season 3. " "I know
it's been awhile since my last post, but I'm back on
track again! Before I get started, let's quickly recap the
previous articles of this three part series. wow gold Paladins like any
other class, despite popular belief, are easy to initially play but
rather difficult to master. This class has a variety of tools and
weapons it can utilize in the arena that no other can provide, such
as Blessing of Freedom (immunity to movement impairment), Divine
Shield (god-mode), powerful heals (Holy Light and Flash of Light),
and Blessing of Protection (Immune to Physical Damage). With perks
like those, it's easy to see why Paladins are a widely
represented class in the arena scene. wow gold Although Paladins do get
the shaft in 2v2 arena for the most part, mainly because the Druid
class dominates with its CC, HoTs, and survivability, they are
viable when paired with certain classes such as a Warrior or
Warlock (SL/SL). Because of these two classes survivability, the
Paladin can pair perfectly with them in 2v2 and success for the
most part follows. So what about 5v5, how do Paladins fare. If
you're new to the Arena scene, or just haven't bothered
to look, Paladins are extremely well represented in the 5v5 arena.
mp3 Unlike the 2v2
scene where you are, obviously, limited to a Paladin and X (for
your partner), in 5v5, you can almost never go wrong with bringing
a Paladin on board.</p>

<p>In 2v2, the main reason why Paladins may not be used is due to
their lack of offensive abilities, lack off CC, and/or
vulnerability to being interrupted while casting. However, this
situation differs very much in the 5v5 arena. wow gold
As stated before, the Paladin class can provide to a team: steady,
effective heals, clutch Blessing of Protections, Blessing of
Freedom, a 5 second stun, occasional cleanses (pending on a
team's makeup) and Divine Shield. And if one adds another
healer to the team, you're looking at a very solid team
already. Even if the Paladin is the only healer while running a
4-dps team, with the precise execution of CC from the team, the
paladin will be able to provide reliable healing. Let's take
a look at two common team compositions consisting of a Paladin in
the 5v5 arena, and the raw potential the Paladin has for each team.
buy wow gold Although I
want to say that a Paladin in all of these teams will fair equally,
that would be just lying. So, I will discuss what most likely will
be expected of the Paladin in each team, and if teams had an
alternative option (instead of using a Paladin):
Warrior/Mage/Shaman/Priest/Paladin This team composition is your
standard cookie-cutter lineup (2345). This team functions on the 1
form of CC they have from the Mage, the heavy burst, totems, and
Purges from the Shaman, the constant pressure by the Warrior, the
offensive/defensive Dispels from the Priest, and the constant
healing from the Paladin. If you play in this makeup, then you know
that your Priest will be your best friend, and that your Priest
should be always be alive unless certain situations hinder you from
doing this. wow gold
The Priest will provide you with Dispels from Polymorphs, and other
forms of CC. If the Priest isn't kiting, he/she is Mana
Burning, and vice versa.</p>
<p></p>
<p></p>
<p><span></span></p>
<p><span>RELATED LINKS:</span></p>
<p><span></span></p>
<p><span>http://blog.enet.com.cn/blog.php?uid=5459

http://makepeace.chemicalblogs.com/

http://blog.chinamil.com.cn/user1/makepeace/index.html

http://makepeace.blog.ccidnet.com/

http://space.zdnet.com.cn/?uid-329119

http://home.phpchina.com/space.php?uid=69606</span></p>
				</div>			</content>			<id>http://heiweimianbao.bloguedobebe.com/2459/2-3-Mage-Forecast-Looks-Cloudy-with-Possible-Sunny-breaks/</id>			<link href="http://heiweimianbao.bloguedobebe.com/2459/2-3-Mage-Forecast-Looks-Cloudy-with-Possible-Sunny-breaks/" />			<author>				<name>heiweimianbao</name>				<uri>http://heiweimianbao.bloguedobebe.com</uri>			</author>			<updated>2008-06-12T11:30:57+02:00</updated>		</entry>		<entry>			<title>Rogue & Holy Priest Explained, Part 4½</title>			<content type="xhtml">				<div xmlns="http://www.w3.org/1999/xhtml">				<p>"Although I was supposed to follow up with this article a lot
sooner, things have been hectic with the site and work. We do have
some very exciting features coming out next week, so make sure to
check back! To start things off from where we had left off, we
ended the last article with different methods of dealing with
Rogue's hardest match, the Warrior. Although we have covered
how to deal with the Warriors, it is still a must to understand how
different each fight can be upon change of their healing partner.
The order of difficulty from easiest to hardest for Rogue 
Holy Priest goes: Priest, Shaman, Paladin and Druid. Some might
find Shaman paired with Warrior to be the hardest, but this is
mostly due to gear issues. To withstand the bursts from Windfury
procs  which leads to a ton of Rag  it is a must that
the Priest and Rogue both are quite durable in the Resilience
department. Now, let's take a look at what each healer can do
with a Warrior in 2v2. Priest  Warrior  Priests are
very offensive healers to classes with Mana. Having both a nice CC
(Fear) and Mana Burn makes them very hard to deal with for other
healers. By also having instant heals and PW: Shield, Priests can
easily keep a Warrior up against a Rogue, without having to stand
still and heal for a long time. Meanwhile, the Rogue will take
heavy damage from the Warrior, forcing your Priest to spend a lot
of Mana healing and exposed to Mana Burns. Lucky for Rogues,
Priests are the only class that does not have the ability to remove
Poisons. Outside of PvP Trinket and Dwarf's Stoneform,
there's no other ways for a Priest to escape from a Rogue
once Crippling Poison is applied.</p>

<p>With the Rogue's handful of cooldowns, it won't be
difficult to land a 2nd or 3rd Crippling. To win this fight, it is
very important for you to get the jump on the Priest. Take your
time and carefully make your way there; the difference of the
opener could mean that extra Crippling or losing the Priest.
Besides that, it's important to know how to kill a Priest
fast. If you can't kill the enemy Priest before the Warrior
can kill your's, then there's no hope in this fight.
The effective ways to drop a Priest is via building up the burst.
Start yourself off with Slice and Dice to get Wound Poison up. As
you reach 3-4 layers, spend the next 5 Combo Points on a full
Expose Armor. This will greatly increase the damage of your Blade
Flurry, Trinket, and Adrenaline Rush. It is pointless to bother
kicking heals at the start. The reason for this is the initial
damage prior to your Wound Poison stacking up will not out damage
instants, such as Prayer of Mending and Renew. Usually, the Priest
will attempt to kite you at first, once they realize they can no
longer kite, they will start trying to cast heals. It is important
for the Rogue to realize when this will happen. Sometimes,
it's wise to let a Flash Heal to go through if you're
not confident on your Kick being on time to interrupt due to global
cooldown, or lack of Energy. wow gold It is much better to
let them heal once than to miss a Kick. Your Kidney Shot should not
be used until the Priest is below 40%. Usually, this will finish
them off during the burst, or come very close to it; don't be
tempted to use all your Energy in attacks like Sinister Strike
 even if the Priest is at 10% health! Always save 25 Energy
for a Kick towards the end to ensure the death of their Priest. As
long as you can drop their Priest before your's runs out of
Mana healing you, or your Priest dying to their Warrior, then this
match should be a free win.</p>

<p>wow gold The hardest
case is if their Priest is Dwarf, but the match should still be in
your favor. " "Synergy  The interaction of two or
more agents or forces so that their combined effect is greater than
the sum of their individual effects. This is the dictionary
definition of what synergy is. Basically, the combination of two
classes together brings a lot more to the table than just two of
the same classes paired together. Synergy in arena has been
developed through the first couple of seasons, and several
combinations have been found to work very well together. wow
power leveling This article will look over some of the more
popular synergies that exist, along with explaining what creates
great synergy, and how it's used in all brackets. Synergy has
been a huge force in many aspects of plenty of games, and WoW is no
exception. In PvE, groups are set up together to gain the most
beneficial advantage to help accomplish a goal. This can include:
placing a Shadow Priest in Mage groups to replenish their Mana,
putting an Enhancement Shaman in a Rogue/Warrior group to enhance
DPS, or placing a Restoration Druid in the main tank's group
to provide additional healing. mp3 players With the arena scene,
this idea of synergy was brought up once again to make a dominate
team  whether it be in the 2v2, 3v3 or 5v5 brackets.
Experiments were done early on in season 1, with many make-ups to
test how they would work. As time went on, answers became clear,
and some combinations either grew more popular or fell completely
off the map. wow gold
Synergy does not have to exist between the entire group; it can
only exist between a couple of the players, if need be. In 2v2, of
course, synergy has to exist to be successful, because there are
only two of you to defeat the opponents. A good example of a 2v2
combination with synergy is Paladin/Warrior or Druid/Warlock.
wow
gold An example of a group with little to no synergy would be
Shaman/Mage or Spriest/Paladin.</p>
<p></p>
<p><span>RELATED
LINKS:</span></p>
<p><span>http://wowhunterzone.canalblog.com/

http://wowhunterzone.over-blog.com/

http://blogs.grab.com/wowhunterzone

http://www.blogigo.de/Makepeace

http://makepeace.fyfz.cn/blog/makepeace/

http://www.perfspot.com/blogs/myblogs.asp</span></p>
				</div>			</content>			<id>http://heiweimianbao.bloguedobebe.com/2458/Rogue-Holy-Priest-Explained-Part-4/</id>			<link href="http://heiweimianbao.bloguedobebe.com/2458/Rogue-Holy-Priest-Explained-Part-4/" />			<author>				<name>heiweimianbao</name>				<uri>http://heiweimianbao.bloguedobebe.com</uri>			</author>			<updated>2008-06-12T11:28:44+02:00</updated>		</entry>		<entry>			<title>Synergy in Arena, The Building Block</title>			<content type="xhtml">				<div xmlns="http://www.w3.org/1999/xhtml">				<p>"Another great 2v2 lineup with great synergy is the
Druid/Warlock combination. This combination has a Restoration Druid
and a SL+SL Warlock, thus burst is not an option, and games can
take a while. But, because of this, the synergy shines between the
two and can lead to easy defeats of opponents. First off, both
classes bring their own form of CC, Druids have Cyclone/Entangle
Root and Warlocks, of course, have Fear. They are on separate
diminishing returns, so switching between the two classes, or using
one then the other on the same class, can be huge in most matches.
The Warlock, however, will be taking hits in several situations
 and, this is why being Soul-Link/Siphon Life spec is a must
for this synergy to perform well. The channeled Drain Life on a
target, the 20 percent less damage done to the Warlock, along with
the hot heals from the Druid, makes the Warlock a very hard target
to take down  especially, with only one DPS. With that said,
attacking the Druid will prove to be a failure, as kiting is what a
druid thrives on, especially, against melee classes. Even if some
sort of CC is put on the Druid  although, sheep and blind
are unlikely to work  the Warlock's survivability is
still there, and the Druid just needs a split second out of CC to
cast an instant Lifebloom or Rejuvenation to help keep his Warlock
partner up. The lack of burst from the Warlock is made up with
abilities such as Drain Mana and CC from both the Druid and the
Warlock. In the end, most of these lineups will have ended up
draining the opposing healers' Mana, then, slowly but surely,
getting both of the opponents down. Despite the lack of Dispel from
the Druid to keep the Warlock from being CC'd, it is not as
costly then if the Druid was paired with a Warrior or Rogue,
even.</p>

<p>The reason for this is because the Warlock does not need to be
in melee range to effectively help his Druid. But, instead, can
cast CC from a long range and damage as well. Synergy between two
classes can mean great success in the 2v2 bracket, but in the 3v3
and 5v5 bracket, more synergy is needed to be successful. For
example, in the 3v3 bracket, a Paladin/Warrior combination can be
paired with a Restoration, or, even, Elemental Shaman, and added
synergy will have occurred. Although synergy between a Warrior and
Shaman may not be as big, it still does exist and can be effective;
thus, why it will work well when added in 3v3. You may then look at
the 5v5 bracket, and notice that the cookie-cutter
line-up, or most popular line-up, consists of a
Paladin/Warrior/Mage/Elemental Shaman/Priest. A large reason for
this being such a successful and popular lineup is because synergy
between them exists. The Paladin/Warrior combination is strong, as
well as the Paladin/Priest combination for healing. The key to
making a 5v5 lineup work is to synergize your healers and DPS for
the best efficiency in all situations that may occur. 4 DPS lineups
in 5v5 play, as well, have become very popular; and, in most of
these lineups, you will see an Affliction Warlock/Shadow Priest
combination, which has a very strong 2v2 synergy because of the
combined extra Shadow and spell damage. This synergy is why you
will usually never see more than one class on the same team
competing together. Rather than combining the same abilities from
two players, it is better to combine the abilities of several
classes to gain a greater advantage. Although, it is still very
possible to run with more than one class, the more synergy and
better efficiency will exist when the classes are different from
one another. Arena play between the brackets can be seen as a
stepping stone.</p>

<p>In 2v2, synergy is created between two classes, and becomes very
powerful in its bracket  as we already went over,
Warlock/Druid or Paladin/Warrior. wow gold When making a 3v3
team, however, it is best to look at what works well together in
the 2v2 bracket, or what synergizes, and then combine that with
another to further enhance this synergy. Then, of course, in the
5v5 bracket, synergy either needs to be created in pairs, or
combined as a whole, to create the most efficient and powerful
line-up possible. There are many combinations of classes which
create synergy, but some just happen to be stronger than others
are. wow gold It is a
matter of finding that synergy between the classes to create a
powerful lineup to gain an advantage over others. " "There are many
general tips for play in the Arena, such as: kiting melee,
pre-healing a target, spell-lock or CC when about to burst, etc.
But, there is one general tip that, although seems very basic, can
be very advanced and used very effectively against top Arena
competition. Line of Sight (LoS) has always been an integral part
of the WoW game for both PvE and PvP content. wow It has become especially
crucial in the Arena scene, as it is a very valuable tactic against
all ranged classes, and can even be used as an offensive advantage
against melee.WoW
Armory fixed for now There are many situations in which
LoS is used effectively. This article will be taking an in-depth
look at this aspect of the game, as it can be easily overlooked,
while also game breaking. First off, let us look at the three maps
we currently have for Arena competition. wow gold
Nagrand Arena consists of four large posts in a circular arena, all
spread out evenly from each other, with two on each team's
side. This is your basic Arena for any game, yet the posts really
add a lot to what looks like a simple arena layout. We then have
the Blades Edge Arena. mp3 player This Arena has
the famous bridge going across the middle, with an even ramp on
both side, and a pillar on each side of the bridge. This map has
plenty of LoS features, but it can be more dangerous then the likes
of Nagrand Arena, because there are two levels. The final, and most
recent, addition to the Arena maps is the Ruins of Lorderon, the
widest of all the maps; but, still has some LoS points. wow gold
There is a large object in the middle of the map to run around and
even climb over. This object itself presents multiple LoS
opportunities.</p>
<p></p>
<p><span>RELATED
LINKS:</span></p>
<p><span>http://annasu.blogdiario.com/

http://annasu.blog4.petitmall.jp/

http://wowgamezone.centerblog.net/

http://wowfreezone.canalblog.com/

http://wowgamezone.gnomz.com/

http://game.blogs.courrierinternational.com/</span></p>
				</div>			</content>			<id>http://heiweimianbao.bloguedobebe.com/2457/Synergy-in-Arena-The-Building-Block/</id>			<link href="http://heiweimianbao.bloguedobebe.com/2457/Synergy-in-Arena-The-Building-Block/" />			<author>				<name>heiweimianbao</name>				<uri>http://heiweimianbao.bloguedobebe.com</uri>			</author>			<updated>2008-11-11T11:06:47+01:00</updated>		</entry>		<entry>			<title>Arena at the Next Level: Line of Sight</title>			<content type="xhtml">				<div xmlns="http://www.w3.org/1999/xhtml">				<p>"A Warrior is a popular target for many 4 DPS teams, because
most cookie-cutter lineups will center on the Warrior. Because of
this, Warriors have discovered how to play more and more
defensively when in these situations. Besides just doing a typical
Defensive Stance/Shield combo, better Warriors will Intervene back
to their healers, and LoS the other team's DPS while still
able to receive heals. It is very important that you do not line of
sight your own healers when avoiding damage. That is a common
mistake when using the LoS mechanics. People think that just
because they are out of LoS of the DPS that they are in a good
situation, when in reality, they might have only hurt themselves.
This is where strong communication is direly needed between the
healer and the focus target, or else tragedy can occur (and,
unpleasant words might be exchanged). This strategy is more
effective if a ranged caster is getting focused; simply because
they don't need to worry about staying in melee range to do
damage or CC, they can do it while they LoS another target. Now,
LoS is not just used for focused targets, it is also a very
effective method to prevent CC or interruption effects, such as:
Sheep, Fear, Counterspell, Cyclone and more. Healers especially
need to know how to LoS opposing players while keeping their
teammates up, and this is where communication is a huge key, once
again. Casting healers (Paladin, Shaman) especially need to do
their best to stay LoS, whenever possible. But, there will be
situations where these healers will have to come into LoS, and, at
this point, they need to utilize another skill called
juke-healing, or assistance from a fellow CC. Some
classes are more affected when the opposing teams LoS, and two that
stand out are Hunters and Elemental Shamans.</p>

<p>These two classes rely on standing still for a majority of the
time to execute their damaging abilities; making evading opponents
very annoying for them. Whenever an opposing team has one of these
two classes, whoever is being focused on needs to keep in mind that
LoS will hurt their DPS a lot, and needs to use it to their own
advantage for survival. Be ready for quick switches, however, as
teams who use these two classes will have a tendency to switch up
targets a lot for this reason. wow gold Also, against Hunters,
one misconception is to try to get into their dead-zone rather then
LoS. This is a mistake in most cases, as it will only result in
easy kiting from the Hunter over a Frost Trap, and allows their
other DPS to stay on you, as well. The next in line for classes who
are hurt by line of sight are Mages and Warlocks. Again, they are
casters, so, obviously, LoS can make it very hard to get efficient
casts off, whether it is CC or damage. wow gold However, they have a lot
more instant casts that can be effective. Because of this, CC
should be performed on these targets, rather than trying to LoS, or
even focus on one of them instead. Letting any of these classes
stand still and cast will greatly increase their efficiency. Then,
there are the Warriors and Rogues, of course, where LoS still can
be used, but to a weaker extent, and, most of the time, isn't
worth trying. cheap wow
gold An effective method to LoS a melee target  as
mentioned earlier  is to pull them out of LoS
of their own healers, then burst down, or pull LoS and CC at a
location where they are out of dispel LoS or range.</p>

<p>This can hurt Warriors especially, and can slow down the game
for the opposing team while you gain an advantage on the offense. "
"Welcome to the second part of the Viability of Paladins in Arena.
I will begin by discussing 2v2 Arena. wow gold
If you haven't already noticed, partner choices available are
quite limited for Paladin in the 2v2 environment. Warrior/Paladin
and Warlock/Paladin are two dominating 2v2 combinations. Why.
mp3 players Although
Paladin's are powerhouse healers built to outlast, they are
very vulnerable to spell interruptions such as Kick, Pummel,
Counterspell and other forms of CC. The reason behind this is that
all of Paladin's healing moves  excluding Holy Shock
 require casting time. During the time when a Paladin is
CCed or spell locked, their partner has to survive whatever damage
is being inflicted. wow gold
Therefore, the most ideal and effective partner for a Paladin is
someone with tons of life and survivability; hence why a Soul Link
Warlock or a Warrior become great choices. One might bring up Rogue
and Mage because both of those classes have a great amount of
survivability as well.</p>
<p></p>
<p></p>
<p><span>RELATED
LINKS:</span></p>
<p><span>http://wowgoldmonster.blogstream.com/

http://ppcwow.busythumbs.com/

http://emily5656.mindsay.com/

http://wowhunter.canalblog.com/

http://sunny1213.createblog.com/blog/

http://hubpages.com/profile/ponyma</span></p>
				</div>			</content>			<id>http://heiweimianbao.bloguedobebe.com/2456/Arena-at-the-Next-Level-Line-of-Sight/</id>			<link href="http://heiweimianbao.bloguedobebe.com/2456/Arena-at-the-Next-Level-Line-of-Sight/" />			<author>				<name>heiweimianbao</name>				<uri>http://heiweimianbao.bloguedobebe.com</uri>			</author>			<updated>2008-06-12T11:23:29+02:00</updated>		</entry>		<entry>			<title>Rogue & Holy Priest Explained, Part 4</title>			<content type="xhtml">				<div xmlns="http://www.w3.org/1999/xhtml">				<p>" Today's topic is the dreaded Warrior. Being very strong
when paired with a healer, Warrior teams has dominated Season 1
Arena for the most part. However, nowadays with better gear, many
DPS classes can now last quite some time without any healing. This
has opened up room for 2 DPS teams to overrun Warrior and healer
teams through raw damage. With that in mind, Warrior and healer
teams are still the hardest match ups for Rogue and Holy Priest. In
order to overcome these odds, we have to first understand why
Warrior is such a tough enemy for the Rogue. Rage: Warrior has
always been known as the best scaling class with
gear. With the nice gear that Arena provides, Warrior has benefited
greatly. One of the main reasons this is can be attributed to how
Rage works. Warrior gets Rage based on how much damage he deals and
receives, and with better gear comes more Rage from their damage;
their abilities are also mostly based on Weapon
Damage. Because of this, it has been considered taboo to
damage the Warrior with direct damage, in fear of giving them
too much rage. Although, in teams with a Mage or
Druid, it's not very difficult to control a Warrior
Rogue/Holy Priest combo does not have this luxury. Solution:
The best way to deny Rage is to avoid the white hits. Power Word:
Shield will do this just fine, as absorbed damage does not
contribute to Rage. It's often best to time your PW: Shield
so that you can take the yellow hits head on, and have your PW:
Shield absorb the white hits. Warriors do not like to sit on 100
Rage. If they're on the Rogue, simply use Evasion when their
Rage is around 80%, then, unload your damage. All the extra Rage
will be wasted as they either sit on it or switch to Battle Stance
at a cost. Intercept: Intercept was designed based on a 30 second
cooldown; however, with the 4 piece PVP bonus and Improved
Intercept (which used to be Fury exclusive), it's now a 15
second cooldown ability.</p>

<p>wow gold The
difference is so big that Warrior has become nearly impossible to
kite by most classes. Rogue, on the other hand, is still sitting on
1 Sprint every 5 minutes. You'll often see a Rogue being
kited by a Warrior when they Intercept a Rogue's healer,
leaving a Hamstringed Rogue 20 yards behind. wow gold Add in the ability to
Intervene, and they, basically, have the ability to zone across the
map within seconds. On a small map  like Blade's Edge
Arena, especially  it's next to impossible to create
the much needed 25+ yards in order to avoid Intercept. Solution: If
your Priest knows range very well, it's quite easy to stay
outside of melee range while also being too close to be
intercepted. This will force the Warrior to turn on you, which you
could then kite using the same technique, whenever you're
empty on Energy, or waiting for the next Kidney Shot. buy wow gold Keep in mind, that
Crippling Poison is 20% stronger than Hamstring. If your Priest
plans on running, make sure they get out of the 25 yard range, or
don't run at all. When you're afflicted with Hamstring,
any 25 yard Intercept can send you back by over 5 seconds. 10k
Armor: Many fully geared Warriors are out there with that much
armor, today. wow gold
That's nearly 50% physical damage reduction prior to putting
on a shield. Which means, you'll be doing half damage to
them. " "Although, many players may believe that the Paladin class
is a powerhouse in terms of raw healing and efficiency (which, I
completely agree upon), Arena certainly does put a spin on this
 having both its positives and negatives. As a Paladin
myself, I do recognize the potential of this class in Arena; but,
at the same time, realize it's not going to be the
definitive, best healer in the game. Other healer classes, such as
priests and druids, are able to provide other forms of support
(Cyclone, Manaburn, heals over time... etc), which Paladins,
obviously, cannot.</p>

<p>mp3 players Does this mean
that the Paladin class is at a disadvantage in Arena to these other
healers. Not necessarily. Paladins are a very versatile class with
skills and tricks, just as notable as other healers are. Before
continuing with this article, I'd like to clear up a common
misconception about the Paladin class: it being a very simple,
easy class to play (Blizzcon 2005). wow gold
Maybe, in lower Arena brackets, battlegrounds and raiding, Paladins
are simple to play  pressing Holy Light, Flash of Light,
Hammer of Justice and using Blessing of Protection (BoP)/Divine
Shield (bubble) when death is imminent.</p>
<p></p>
<p><span>RELATED
LINKS:</span></p>
<p><span>http://wowgamezone.blogs.nouvelobs.com/

http://www.soulcast.com/wowgoldhunter/

http://wowgoldmaster.iblog.com/

http://community.mytypes.com/wowgold01/weblog

http://www.yourblogs.net/wowgoldmonster/

http://naicygong.22.dtiblog.com</span></p>
				</div>			</content>			<id>http://heiweimianbao.bloguedobebe.com/2455/Rogue-Holy-Priest-Explained-Part-4/</id>			<link href="http://heiweimianbao.bloguedobebe.com/2455/Rogue-Holy-Priest-Explained-Part-4/" />			<author>				<name>heiweimianbao</name>				<uri>http://heiweimianbao.bloguedobebe.com</uri>			</author>			<updated>2008-06-12T11:21:08+02:00</updated>		</entry></feed>